GameCo Announces Partnership with Suzo-Happ to Develop Controller for its Video Game Gambling Machine (VGM™)
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FOR IMMEDIATE RELEASE
GameCo Announces Partnership with Suzo-Happ to Develop Controller
for its Video Game Gambling Machine (VGM™)
VGM will be the world’s first skill-based video game gambling
machine to hit casino floors, launching in 2016
CLICK TO TWEET: http://ctt.ec/iUg6c. @GameCoInc announces @SuzoHappNA to develop controller for VGM #skillbasedgaming
#videogames #vegas #gaming #gambling
LAS VEGAS – December 15, 2015 – GameCo, Inc., the revolutionary new company uniting video games with casino floor gaming, announced today they have partnered with international engineering and manufacturing giant Suzo-Happ to design and develop the controllers for its video game gambling machine (VGM™). GameCo’s VGM, scheduled to debut in 2016, will be the world’s first introduction to skill-based video game gambling on the casino floor.
“GameCo chose Suzo-Happ as the designer and manufacturer for its controller because of its long-standing experience of creating the video gaming industries’ most recognized player components,” said Blaine Graboyes, CEO of GameCo.
“We are thrilled to be working on this project and we are just as excited to be working with the team at GameCo,” said Jim Brendel, Chairman of the Board of SUZOHAPP. “We have extensive experience in design and manufacture of controls for the Amusement Industry and will develop a controller that complements GameCo’s groundbreaking gaming product,” Jim added.
GameCo’s mission is to attract a new generation of casino players to reinvigorate slot revenue. With this new technology platform, the VGM will give video gamers a new way to use their skill and connect game publishers and developers directly with core consumer audiences. The VGM is an arcade-style cabinet that balances player skill with game design to deliver the same return to players as traditional slot machines. Games are familiar titles from top publishers played in 60-90 second experiences featuring various genres and themes including sports, racing, fighting games and more. GameCo has built full compliance VGM prototypes under Gaming Laboratories International (GLI) Standards #11 v2.1, and expects to begin field trials with a number of major casino partners in early 2016.
SUZOHAPP provides highly engineered component solutions for interactive self-service hardware to the global amusement, gaming, industrial, transportation and vending markets by serving both equipment operators and original equipment manufacturers. SUZOHAPP’s solutions include control devices and systems, currency handling equipment, display solutions, environmental products, machine operation components and payment systems. With approximately 1,100 global employees in 19 countries serving more than 25,000 customers worldwide, SUZOHAPP has manufacturing, engineering, distribution and service facilities in 19 countries globally. More information is available at www.suzohapp.com SUZOHAPP is owned by affiliates of ACON Investments, L.L.C., a Washington, D.C.-based private equity investment firm that has managed over $3.5 billion of capital. For more information, visit www.aconinvestments.com.
About GameCo, Inc.:
GameCo, Inc. (http://gco.gg/) is a pioneering new company that is uniting video games with casino floor gaming. GameCo is the creator of the world’s first skill-based video game gambling machines (VGM™), proprietary arcade-style cabinets that balance player skill with proprietary game design to deliver single player games, while maintaining the same return to players as traditional slot machines. Founded by video game, casino gaming, technology, and live event veterans, GameCo brings together executives from Scientific Games and IGT along with award-winning producers for game publishers such as Blizzard Entertainment, WarGaming, Ubisoft, DreamWorks, and The World Series Of Video Games. The company has developed full compliance prototypes as part of the regulatory approval process and expects to begin field trials within major casinos in early 2016.
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